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Word tennis: Vocabulary
This is a good activity to review key vocabulary for a variety of starter-level word groups.
Dialogue build: writing and reading
Category game: vocabulary This is one way you might wish to revise key vocabulary:
One minute, please!: speaking
This is a good exercise to try top develop confidence and fluency with students at lower levels.
Yes/no: speaking
This is a popular, fast-paced question and answer game.
A: What nationality are you?
B: Spanish
A: Spanish?
B: Yes…Ah!
This can be great fun and but remember to keep the pace as fast as possible. It’s a good revision activity for various tenses (simple present/ simple past, etc.), question tags, and practicing intonation.
Whisper, whisper: speaking/grammar
This simple activity is a nice way to review reported speech.
We’ve got so much in common!: speakingThis is a handy ‘getting-to-know-each other’ activity you might wish to use with a new class.
Party time: speaking/vocabulary
If….writing/speaking
Soap opera drama: speaking
Mini presentations: speaking
Chain story: listening/speaking/writing
Source : www.onestopenglish.com
ELT legend Scott Thornbury gives us some imaginative tips and ideas for using role-plays in lessons.
In the last instalment I looked at ways that dialogues could be set up in the classroom using minimal materials. An extension of dialogue-type interaction is the role play, in which the interactants get speaking practice by stepping outside their own character, job, and so on, in order to experience a wider range of situations than the classroom normally offers, and to explore other registers and domains of language use. Further along the line from controlled to free, discussions and debates provide learners opportunities to interact freely and spontaneously, to cope with unpredictability, and to voice opinions using language that is both complex and fluent.
Teachers are sometimes discouraged from setting up either role plays or discussions, because they think that they will need to provide elaborate resources, such as role cards, or preparatory reading texts, in advance. However, many of the most successful fluency activities require no materials at all. They simply draw on the learners’ own experience, knowledge, and imagination.
Here are a few materials-light ideas for role plays and discussions:
The idea is to set up a situation whereby students in pairs shop around for a package holiday, visiting different “travel agencies” (also pairs of students) in turn, and then making their decision. Divide the class into two – one half will be “shoppers”, the other half “agents”. Divide these groups again, into pairs. The agent pairs should be distributed around the room, and separated as much as possible from the shoppers. Tell the agents each to put together an attractive ten-day holiday package, including destination, itinerary, excursions, accommodation, and so on. (It is important, by the way, that all the holidays cost the same – fix a price in advance – so that the agents don’t simply undercut one another). Meanwhile, the pairs of shoppers decide what it is that they, personally, want out of their holiday, e.g. relaxation, adventure sports, shopping opportunities, etc. The shoppers then “visit” each agency in turn – seating should be arranged so that the shoppers can sit down when visiting the agencies. After sufficient time has elapsed for the an exchange of information, the shoppers all move round one, and the process starts again, until all the shoppers have visited all the agencies. Each pair of shoppers can then decide which holiday they will choose.
The format for this role play works for a number of different situations that involve shopping around. I have used it successively for a “choosing a school” scenario: each “school” puts together a policy on such things as discipline, homework, uniform, compulsory subjects, extra-curricular activities, even a school motto! Meanwhile, each pair of “parents” decide what kind of school they are looking for, for their “special needs” child. They then interview – and are interviewed by – the school’s representatives.
Other situations that lend themselves to this idea are: choosing a flatmate, choosing a wedding function, choosing a retirement village, and so on.
The beauty of this role play format – apart from the lack of materials – is that there is in-built repetition, as each pair of shoppers repeats its interaction with a new agent. Task repetition is an important factor in the development of fluency.
This is an old favourite which, like the previous activity, is inherently repetitive. It also has an added game element, in that the participants have to try and outwit each other. The basic format starts with two students being “accused” of having committed some crime, such as a robbery in the institution where the class takes place, in a fixed period, say, between the hours of 10 and 11 in the morning on the preceding day. The two “accused” then have to establish an alibi, and they go out of the room to do this. The alibi needs to account for their actions only during the time period in question (anything before or after is irrelevant), and it is important to establish that they were together for all that time. While the accused contrive their alibi, the rest of the class can prepare generic questions, with the teacher prompting, if necessary, of the type: What were you doing…What did you do next? Did you meet anyone? What did you say? How much did it cost? Who paid? etc. The accused are then led in, one at a time, and have to answer the questions put to them. (It helps to establish the rule that they are not allowed to claim that they don’t remember). Any significant discrepancy in their answers means that they are, of course, guilty.
With large classes, Alibis can be played in groups, each group playing their own version of the game. Alternatively, (and so long as they are out of earshot) the two accused can be interviewed simultaneously by two different groups, and then exchange places.
A variant is Green Card, in which immigration officers interview, separately, two candidates who claim to be members of the same family (in which case, they have to answer questions about the other members of their immediate family – their names, age, and appearance), or who claim to be partners (in which case, they have to answer questions about their daily routine). Another variant of Alibis is UFO, in which two people are interviewed separately by The Institute of Paranormal Research about an encounter with aliens that they claim to have experienced.
The principle of this format is that at first individuals work in pairs to achieve consensus on an issue, and then these pairs try to convince other pairs, before forming groups of four, and so on, until the whole class comes to an agreement. For example, the teacher might set the class the task of devising some “class rules” with regard to such things as classroom etiquette, discipline, duties, homework, etc. First individuals draft a list of a maximum of, say, eight rules. They then compare in pairs, and draft a new list of eight rules, but one that they are both agreed on. This will normally involve some discussion and negotiation. Once they have their list they join forces with another pair, and the process begins again. Finally, the two halves of the class come together to agree on the definitive version.
Other ideas that work well in this format are ranking tasks – e.g. the five most important people in history; the ten best pop songs of all time; the eight things I would take to a desert island; the six school subjects that should be compulsory, and so on. Or students take a bare statement and qualify it in such a way as to make it acceptable. For example:
– Children should be beaten.
– Smoking should be banned.
– Anyone should be allowed to adopt children.
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Exhausted every last idea from your coursebook and in search of new material? Think again! Miles Craven helps us wring every last teaching idea from your faithful coursebook.
Speech bubbles: speaking
Pictionary: speaking
This is a good game to review vocabulary that students have covered in class, such as household objects, animals, jobs, food, sports, etc.
Describe the picture: speaking
Describe the picture: writing
Story building: speaking
Vocabulary definitions: vocabulary
Grammar mime: grammar
You can review grammar structures such as the past simple and past continuous through simple mime, by making a story.
Vocabulary mime: vocabulary
You can use mime to review certain vocabulary sets, such as sport, jobs, character adjectives, etc.
Link the pictures: speaking
How many … can you find?
A good way to revise grammar is to choose a text from the coursebook and tell students to count the number of times they can see a certain structure. For example, ask How many examples of the past simple can you find? or How many irregular verbs are there? You can also focus on word forms this way, by asking How many adjectives/adverbs are there? etc.
Spelling check
Word jumble
Throwing or bouncing balls to drill language
The simplest use of a ball is for students to throw and catch it while drilling something like months of the year or pairs of infinitive and irregular past forms of verbs. This can be done with all three of the ways mentioned in the introduction above – one student on their own, two or more students cooperating, or a more competitive version with more challenging throws or things said to catch the other people out. You could also have one or two people throwing and catching while everyone else chants, perhaps as teams. Other sequences which students can drill include Days of the week, Numbers, Times and Dates, Adjectives and adverbs, I me my mine, you you your yours, etc.
Going beyond drilling with throwing and bouncing balls
Another obvious activity that could be considered one step above drilling is brainstorming as a ball goes back and forth, e.g. “banana”, “apple”, “grape” etc if the topic is fruit. The same thing can be done for grammar by brainstorming things like past participles (“been”, “seen”, “watched” etc) and uncountable nouns. You can also do the same thing for pronunciation, brainstorming words with “iz” ending (“passes”, “churches” etc), words with long vowel sounds (“arch” etc), single syllable words (“fan”, “bar” etc), words stressed on the first syllable (“power”, “waterfall”, etc), and so on.
Target practice games for practicing English
Target practice in the classroom can be played with students aiming balls at the places that the teacher or a student says or writes up on the whiteboard. If you don’t have enough balls for one per student or don’t want lots of things flying around the classroom at the same time, students can use paper (screwed up into balls or made into paper aeroplanes) or one person from each team can throw, with their teammates helping them work out where to do so. To add extra language, you can let students try again if they can describe where their ball actually ended up (“It’s in front of the box” “That’s right. Try to throw it behind the box again then.”). You can also play the opposite game of one person throwing and the other students competing to be first to correctly shout out where the ball has ended up.
Ball actions
As well as listening for where the ball has gone, students can listen for what someone is doing with the ball, e.g. “You are bouncing it on the door” and “You are kicking it”. Students can also race to do the action that is shouted out or written up (“Balance the ball on your shoulder”, “Hold the ball between your knees”, etc), challenge each other to do tricky things (“Can you head it four times?” etc), or think of and do actions that no one else has (“We are holding it with our little fingers”). One person or group can also do a whole sequence of actions that the other people must try to remember, as practice of Past Simple and/ or sequencing language (“after that” etc).
TEFL dodge ball
This is kind of the opposite of the throw and catch games at the start of this article. People try to avoid the thrown ball, and if it hits them they have to answer the question, come up with the next word, guess the next missing letter, etc. If they are wrong, they lose a point or are out of the game. If they are right, they can throw the ball next, perhaps also setting the next challenge. If you and the students can stand the chaos, this works best with everyone running around freely, rather than gathered at opposite walls as in the normal rules of dodge ball.
Article written by Alex Case for UsingEnglish.com
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