Teacher resources – Blog EBE https://englishbookgeorgia.com/blogebg English Book Education Sun, 03 Sep 2017 08:29:59 +0000 en-US hourly 1 https://wordpress.org/?v=7.0 https://englishbookgeorgia.com/blogebg/wp-content/uploads/2019/03/cropped-English-Book-Education-Symbol-02-32x32.png Teacher resources – Blog EBE https://englishbookgeorgia.com/blogebg 32 32 Methodology – Minimal Resources: Skills https://englishbookgeorgia.com/blogebg/methodology-minimal-resources-skills/ Tue, 10 Jan 2017 06:44:02 +0000 http://englishbookgeorgia.com/blogebg/?p=5398 role-playing

 

Minimal resources: Role-plays and discussion

ELT legend Scott Thornbury gives us some imaginative tips and ideas for using role-plays in lessons.

In the last instalment I looked at ways that dialogues could be set up in the classroom using minimal materials. An extension of dialogue-type interaction is the role play, in which the interactants get speaking practice by stepping outside their own character, job, and so on, in order to experience a wider range of situations than the classroom normally offers, and to explore other registers and domains of language use. Further along the line from controlled to free, discussions and debates provide learners opportunities to interact freely and spontaneously, to cope with unpredictability, and to voice opinions using language that is both complex and fluent.

Teachers are sometimes discouraged from setting up either role plays or discussions, because they think that they will need to provide elaborate resources, such as role cards, or preparatory reading texts, in advance. However, many of the most successful fluency activities require no materials at all. They simply draw on the learners’ own experience, knowledge, and imagination.

Here are a few materials-light ideas for role plays and discussions:

1. Choose a holiday

The idea is to set up a situation whereby students in pairs shop around for a package holiday, visiting different “travel agencies” (also pairs of students) in turn, and then making their decision. Divide the class into two – one half will be “shoppers”, the other half “agents”. Divide these groups again, into pairs. The agent pairs should be distributed around the room, and separated as much as possible from the shoppers. Tell the agents each to put together an attractive ten-day holiday package, including destination, itinerary, excursions, accommodation, and so on. (It is important, by the way, that all the holidays cost the same – fix a price in advance – so that the agents don’t simply undercut one another). Meanwhile, the pairs of shoppers decide what it is that they, personally, want out of their holiday, e.g. relaxation, adventure sports, shopping opportunities, etc. The shoppers then “visit” each agency in turn – seating should be arranged so that the shoppers can sit down when visiting the agencies. After sufficient time has elapsed for the an exchange of information, the shoppers all move round one, and the process starts again, until all the shoppers have visited all the agencies. Each pair of shoppers can then decide which holiday they will choose.

The format for this role play works for a number of different situations that involve shopping around. I have used it successively for a “choosing a school” scenario: each “school” puts together a policy on such things as discipline, homework, uniform, compulsory subjects, extra-curricular activities, even a school motto! Meanwhile, each pair of “parents” decide what kind of school they are looking for, for their “special needs” child. They then interview – and are interviewed by – the school’s representatives.

Other situations that lend themselves to this idea are: choosing a flatmate, choosing a wedding function, choosing a retirement village, and so on.

The beauty of this role play format – apart from the lack of materials – is that there is in-built repetition, as each pair of shoppers repeats its interaction with a new agent. Task repetition is an important factor in the development of fluency.

2. Alibis

This is an old favourite which, like the previous activity, is inherently repetitive. It also has an added game element, in that the participants have to try and outwit each other. The basic format starts with two students being “accused” of having committed some crime, such as a robbery in the institution where the class takes place, in a fixed period, say, between the hours of 10 and 11 in the morning on the preceding day. The two “accused” then have to establish an alibi, and they go out of the room to do this. The alibi needs to account for their actions only during the time period in question (anything before or after is irrelevant), and it is important to establish that they were together for all that time. While the accused contrive their alibi, the rest of the class can prepare generic questions, with the teacher prompting, if necessary, of the type: What were you doing…What did you do next? Did you meet anyone? What did you say? How much did it cost? Who paid? etc. The accused are then led in, one at a time, and have to answer the questions put to them. (It helps to establish the rule that they are not allowed to claim that they don’t remember). Any significant discrepancy in their answers means that they are, of course, guilty.

With large classes, Alibis can be played in groups, each group playing their own version of the game. Alternatively, (and so long as they are out of earshot) the two accused can be interviewed simultaneously by two different groups, and then exchange places.

A variant is Green Card, in which immigration officers interview, separately, two candidates who claim to be members of the same family (in which case, they have to answer questions about the other members of their immediate family – their names, age, and appearance), or who claim to be partners (in which case, they have to answer questions about their daily routine). Another variant of Alibis is UFO, in which two people are interviewed separately by The Institute of Paranormal Research about an encounter with aliens that they claim to have experienced.

3. Pyramid (or consensus) debate

The principle of this format is that at first individuals work in pairs to achieve consensus on an issue, and then these pairs try to convince other pairs, before forming groups of four, and so on, until the whole class comes to an agreement. For example, the teacher might set the class the task of devising some “class rules” with regard to such things as classroom etiquette, discipline, duties, homework, etc. First individuals draft a list of a maximum of, say, eight rules. They then compare in pairs, and draft a new list of eight rules, but one that they are both agreed on. This will normally involve some discussion and negotiation. Once they have their list they join forces with another pair, and the process begins again. Finally, the two halves of the class come together to agree on the definitive version.

Other ideas that work well in this format are ranking tasks – e.g. the five most important people in history; the ten best pop songs of all time; the eight things I would take to a desert island; the six school subjects that should be compulsory, and so on. Or students take a bare statement and qualify it in such a way as to make it acceptable. For example:

– Children should be beaten.
– Smoking should be banned.
– Anyone should be allowed to adopt children.

 

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Discussing Macmillan, Pearson and EBG Resources https://englishbookgeorgia.com/blogebg/discussing-macmillan-pearson-and-ebg-resources/ Mon, 17 Nov 2014 06:29:22 +0000 http://englishbookgeorgia.com/blogebg/?p=2249 English Book in Georgia

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English Book in Georgia (EBG) has a variety of resources to suit your needs.

The aim of EBG is to facilitate the improvement of the English language in Georgia by ensuring that teachers of English have access to a range of current, internationally accepted learning resources.

With that in mind, we’d like to introduce you to the latest in the next generation of technology! It’s called eBeam.

Plug and Play Interactivity that adapts to you.

eBeam Edge Wireless transforms any flat surface into a plug-n-play, interactive teaching experience. And, it connects wirelessly to your computer, making room setup flexible and easy. eBeam Edge Wireless allows you to place your computer up to 50 meters from your interactive space. Connect the Wireless Adapter to an available USB port on your computer and, done! You now have instant access to a fully interactive environment.

Interactive shouldn’t be expensive

No need for costly electronic whiteboards or new projectors. eBeam Edge makes your classroom interactive with your existing whiteboard, projector, and Mac or PC computer.

Interactivity to go

As small as a TV remote control, eBeam Edge moves with you from classroom to classroom. The system combines an interactive stylus with a small receiver that magnetically attaches to any whiteboard in seconds.

A stylus mightier than a sword

Write and draw with it, use it as a mouse. Our two-button stylus makes it effortless to interact with anything on the whiteboard.

The Benefits:

  1. Intuitive tool palette gives immediate access to the tool you need wherever you’re working on the board
  2. Bring in word documents, take screenshots of the web, annotate on top of everything in Scrapbook
  3. With PowerPoint integration, annotate on a presentation and save all strokes as PowerPoint objects
  4. Media rich Gallery provides category specific images and dynamic content built into Scrapbook
  5. eBeam Home is a quick dashboard to place commonly used apps and programs to help you personalize your eBeam home experience

Our staff, at EBG, can answer any questions you might have about eBeam. To order or to get more information, contact: englishbookteam@englishbook.ge

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Macmillan Practice Online

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When you use Macmillan Practice Online to manage your students and classes you’ll wonder how you ever coped before. Want an instant overview of who’s done this weeks’ homework – easy. Or maybe it’s time to keep an eye on that student you noticed having difficulty in the last lesson, just to make sure they’re progressing okay – not a problem. And when you need a record, just print off the beautifully designed reports – that’s one less job to do before you head off for the evening.

We want to provide the tools to allow teachers to teach on their terms, when and where they want. That’s why we’ve designed Macmillan Practice Online from the ground up to be 100% web-based, allowing teachers the freedom to access the tools and language materials wherever they are.

Pearson’s  MyEnglishLab

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When your students are using Pearson’s  MyEnglishLab, you instantly have access to a wide range of useful diagnostic tools. The information that these tools provide ensures that valuable classroom time is spent on activities that meet the real needs of your students. Whether you need to extend the contact hours you have with your students, make homework a more meaningful exercise, or want deeper insight into the areas in which your students need more practice, MyEnglishLab is a great solution.

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onestopenglish

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Onestopenglish is a teacher resource site, part of Macmillan Education, one of the world’s leading publishers of English language teaching materials.

Onestopenglish is packed with resources for English teachers. All materials are written and edited by our expert team of teachers and authors and are organized into core subject areas such as Skills, Grammar and Vocabulary, Business and ESP, Exams and Young Learners, so you’ll always find what you’re looking for.

  • Access our entire database of over 9,000 high-quality resources.
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  • Don’t stress: let our articles and tips solve all your teaching dilemmas.

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